| Conference |
| Type of Publication |
| Priority-Based Distribution Trees for Application-Level
Multicast |
| Title |
|
|
| Authors |
| Proc. of NetGames 2003, Redwood City, CA, May 2003 |
| Published in |
| In this paper, we propose a novel multicast
routing algorithm that is based on application-level priorities
and network characteristics: The application may specify an
individual priority for each packet-receiver pair. The multicast
distribution tree is then constructed such that the higher the
priority, the more direct the path from the sender to the
packet's destination and the lower the resulting end-to-end
delay. This algorithm can be used to realize application-level
multicast for delay-sensitive applications such as networked
computer games. However, optimizing the multicast tree with
respect to the end-to-end delay comes at the cost of an increase
in link stress -- the more direct a path, the less likely it is
that it can be integrated efficiently into an overlay
distribution tree. Our algorithm takes this tradeoff into account
and constructs efficient priority-based multicast trees. We
demonstrate the performance and characteristics of the algorithm
through simulation. |
| Abstract |
|
Application-Level Multicast
Multicast Routing
Distribution Tree
|
| Keywords |
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