| Conference |
| Type of Publication |
| Skype4Games |
| Title |
|
|
| Authors |
| Proc. of the 6th Annual Workshop on Network and
Systems Support for Games: Netgames 2007, Melbourne, Australia, 20. September 2007 |
| Published in |
| We propose to take advantage of the
distributed multi-user Skype system for the implementation of an
interactive online game. Skype combines efficient multi-peer
support with the ability to get around firewalls and network
address translation; in addition, speech is available to all game
participants for free. We discuss the network requirements of
interactive multi-player games, in particular concerning
end-to-end delay and distributed state maintenance. We then
introduce the multi-user support available in Skype and conclude
that it should suffice for a game implementation. We explain how
our multi-player game based on the Irrlicht graphics engine was
implemented over Skype, and we present very promising results of
an early performance evaluation. |
| Abstract |
|
| Projects |
|
Distributed Interactive Applications
Peer-to-Peer
Skype
|
| Keywords |
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| Downloads & Bib-Entries |